Wednesday, 8 October 2008

Update XX: Cool, Useful or Plain Funny

So, one of my friends recently picked up a 1 terabyte hard drive for about $200. That's 20 cents per gigabyte, people. And to think that a few years ago, a 1GB hard drive would have cost $100. Meanwhile, Seagate promises over thirty thousand times that capacity in a mere two years.
Computers are moving altogether too fast these days.

I've been trying to figure out for some time what makes things funny...It's sometimes incomprehensible, how some things make us go "ha-ha" while others get nothing more than a bored stare...
Anyway, today's xkcd was undeniably funny, though if it was because of the entirely everyday manner in which the character failed to escape, or because of the subversion of what I expected would happen, I cannot say.

Something which does seem to be almost universally funny are mistakes. Other people's mistakes. CakeWrecks is dedicated to the professionally-made cakes which follow instructions too closely, are incredibly creepy, do not look remotely edible, or are simply... beyond words.
I spent a few days browsing the archives. I don't think I've laughed so many times in my life.

This amused me. Not the vehicles themselves - they are clearly M3G mobile bridges - but rather the various suggestions concerning Decepticons (that one navy gunboat was getting lonely, apparently), Allied Troop Carriers, Universal Soldiers, aliens...

It's been a while since I found a nice time-waster... Cursor10 is a neat little game. You have 650... well, they're clearly not seconds, so I'll call them "units of time." You have 650 time-units to reach the sixteenth floor, and ten cursors to help you accomplish this. If you run out of time, you control the next cursor out of your ten while the previous one simultaneously copies every single action you made it do when you had control of it. In essence, you have to "programme" the ten cursors to reach the end. A very original idea for a game, and fun to play too.

Trapped 5 is a vastly superior puzzle game to its predecessors, and well-crafted. The best part is that it is not possible to get a Game Over, which removes a lot of potential frustration. Other puzzle-game creators, take note.

And finally, something useful. If you've never checked that your desktop clock was synchronising correctly with an Internet time server, it may not actually have been doing so... Recently, I checked mine and found, to my utter horror, that it was four minutes slow. To think I had considered it accurate.
Anyway, I was unable to fix the synchronisation by changing the server or opening a port through my firewall, so I got hold of this nifty piece of software. It's a very small program, and can be set to automatically synchronise the desktop clock with any Internet time server. Worth the minuscule bandwidth cost required to download it.

And now, have a pretty picture. Ta and later.

(Edited on 21 October 2008 for a broken link.)

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