Or, Update XIII. Because 13 is unlucky and stuff.
So... Feeling a lot better now. Part of blogging is for catharsis, and writing about things tends to put them in order.
I was thinking about evil twins, and I've come to the conclusion that they would do better if the whole Spot the Imposter thing was skipped. I mean, come on. It is always painfully obvious who the evil one is, even if it doesn't sport a goatee. Because, you know, evil twins are supposed to be, I don't know, evil? And then the audience has to watch everyone else bungle around trying to figure out who the imposter is, when anyone with the slightest bit of sense would have spotted them from the outset.
No, better to skip all that and go straight to the real reason evil twins are a threat: they usually have similar skills to the good guy, so all the old favourite tricks don't work. The good guy has to really think about how the evil twin should be defeated. And that makes for a great story. This is probably the reason why KARR is such a great evil twin. (Well, that, and the fact that KARR is so deliciously devious and yet endearingly naïve.)
So... If you ever set up an evil twin story, please, please skip that hey-who's-the-real-hero routine. It's lame. Really.
Okay, so... You know the game, Minesweeper? Pretty much every modern Windows machine has a copy of the game. It stands up there with Solitaire as one of the most stereotypically common games ever.
Fanfiction.net has a section for Minesweeper.
They were right. The Internet really does have everything.
...There's a Minesweeper movie trailer too.
While browsing deviantART the other day, I came across this.
SO COMPLETELY TRUE. Even when I watched the film at the tender age of five, I thought the Beast was way handsomer than that man-person he turns into at the end. I guess even then I was tired of the prettyboy-prince-who-always-gets-the-girl stereotype, and was gratified to see a more imperfect character find happiness. And was subsequently annoyed when this original twist was ruined by reverting to the same old boring stereotype at the end.
Besides, the Beast had a nice deep voice, while the Prince... ugh.
In real-life news, Halloween was fairly fun. No one in my class dressed up, but we had a candy party. One classmate ate half a box of Gobstoppers without realising it. Though that may have been partially due to the very frustrating piece of software we had to deal with that day. (Seriously, if you are going to work freeware into a lesson, make sure it is easily downloadable and compatible with common operating systems first.)
...Squeee!
One more thing. It's Guy Fawkes Day.
Remember, remember, the Fifth of November,
The Gunpowder Treason and Plot,
I know of no reason
Why Gunpowder Treason
Should ever be forgot.
Try not to set fire to anything.
Monday, 5 November 2007
Saturday, 3 November 2007
Hour Zero
So, I've been wrapping up the loose ends of Crunch Time. Much of it is done - I've exactly two more strings to tie up, and that's it.
And then it'll be time to fly off to Australia.
I'm terrified. I've never lived in another country for more than three weeks, and certainly not on my own. Certainly never for nine months in a country I've never been to before, where I'll have to cook, clean and take care of myself and four room-mates. Four room-mates who don't see what is wrong with taking the lift down one floor and who have been tended to by maids for the most of their lives. Oh lord, am I supposed to protect them all?
What will I take along? The Microns and the sketchbook come of course, but what about the watercolours? The compasses? Should I bring my favourite Bionicle set along with me for reassurance? Or should I leave him at home where he'll be safe? What do I do if I leave something important at home because I sure as heck can't go back for it? If I take my laptop with me, what do I do if it breaks down there? How will I manage without my home?
I'm not ready to leave. But I never will be. There'll come the day of the flight and the aeroplane will whisk me away and after that, then I'll be ready. And then I'll read this entry and laugh at what I used to be. I can't laugh now, because it's not funny now.
I'm dead, dead scared. I'm moving because it is the only thing to do, because time waits for no-one. More than anything I want to know that everything will be alright, but the future hurries for no-one, least of all me.
I wish this were all over.
And then it'll be time to fly off to Australia.
I'm terrified. I've never lived in another country for more than three weeks, and certainly not on my own. Certainly never for nine months in a country I've never been to before, where I'll have to cook, clean and take care of myself and four room-mates. Four room-mates who don't see what is wrong with taking the lift down one floor and who have been tended to by maids for the most of their lives. Oh lord, am I supposed to protect them all?
What will I take along? The Microns and the sketchbook come of course, but what about the watercolours? The compasses? Should I bring my favourite Bionicle set along with me for reassurance? Or should I leave him at home where he'll be safe? What do I do if I leave something important at home because I sure as heck can't go back for it? If I take my laptop with me, what do I do if it breaks down there? How will I manage without my home?
I'm not ready to leave. But I never will be. There'll come the day of the flight and the aeroplane will whisk me away and after that, then I'll be ready. And then I'll read this entry and laugh at what I used to be. I can't laugh now, because it's not funny now.
I'm dead, dead scared. I'm moving because it is the only thing to do, because time waits for no-one. More than anything I want to know that everything will be alright, but the future hurries for no-one, least of all me.
I wish this were all over.
Sunday, 7 October 2007
Update XII: At Least it's Not an Oxymoron
So... I guess I should post something, huh?
Time hasn't been very spare with me lately. (When is it ever, really?) Another of those crunch-time moments is coming up soon. Part of it is voluntary, but... You know, "voluntary" is a loaded word. No one ever does anything for no reason. There's always honor, or morals, or... something. And those things are as compelling, if not more so, as a paycheck.
It occurs to me that I love to help people - in a way, do voluntary work. And it doesn't have to be important stuff - I've put aside my homework before to help someone finish a computer game. I've always thought that this was because I love challenges, but now... I'm starting to wonder if it is a form of self-validation. That I'm afraid I'm of no real use to anyone, and I have to continuously work for others to prove my place in the world.
That's would certainly explain why my failures cost so much emotionally.
Okay, so... we were watching MythBusters yesterday. (Well, my father and brother was watching. My drawing table has a decent view of the television, so I glanced up every now and then.) There was this one myth about Western movies, where one guy hitches up the window grille of a jail cell to a horse and pulls the bars out for his companion can escape. So the MythBusters people built up an old-style jail cell wall with railroad ties, the way they used to be built, put in a window grille, tied a rope from the grille to a horse and tried to pull it off.
The thing is, they were doing it entirely wrong. See, their idea was that you have to break part of the wall to get out the bars, so they tied the rope in a loop around all the bars. (That got them nowhere - even a truck they used to replace the horse started to pull the entire wall along with the grille.) But in Westerns, the rope is always tied around the middle bar only. The idea here is to bend the bars, so their width reduces and the entire grille can be pulled out easily, with little to no damage to the wall. The show entirely missed that out.
Now I'm not saying that tying the rope to the middle bar would have guaranteed that the grille could be pulled out. I'm saying there would have been a better chance of doing so. Besides, that would have been more authentic to the myth which the show was trying to test in the first place. I guess what I mean is that MythBusters is just a commercial programme, and its findings should not be taken to represent the whole truth.
In other news... this doesn't surprise me. I mean it does a little, but not by much. Half of us never check food labels anyway, and when there are fewer people doing something, there are fewer who can bring up issues with them, so it does make sense that food labels are not written in a manner consumers can understand.
(Note that the study size was quite small, so I would take its findings with a pinch of salt in any case.)
Now this, on the other hand, is mind-boggling. Also, reason #255 not to believe dieticians.
Webcomics round-up:
Friday's Megatokyo is an exercise in hilarity. Not just mild amusement, but full-blown, full-page comedy. And that's great.
El Goonish Shive gets a severe case of plot twist.
In Sluggy Freelance...
...
Darn! Why didn't I figure that out earlier!
I was happy to see Star Cross'd Destiny start up again. I hate it when stories die away... so much lost potential. Also, no ending. A start and no end - that's like someone disappearing and you don't ever find out what happened. No closure.
Anyway, SXD started up again, and we're finally back to where we left off. It should be interesting to see how this plays out.
Till next time.
Time hasn't been very spare with me lately. (When is it ever, really?) Another of those crunch-time moments is coming up soon. Part of it is voluntary, but... You know, "voluntary" is a loaded word. No one ever does anything for no reason. There's always honor, or morals, or... something. And those things are as compelling, if not more so, as a paycheck.
It occurs to me that I love to help people - in a way, do voluntary work. And it doesn't have to be important stuff - I've put aside my homework before to help someone finish a computer game. I've always thought that this was because I love challenges, but now... I'm starting to wonder if it is a form of self-validation. That I'm afraid I'm of no real use to anyone, and I have to continuously work for others to prove my place in the world.
That's would certainly explain why my failures cost so much emotionally.
Okay, so... we were watching MythBusters yesterday. (Well, my father and brother was watching. My drawing table has a decent view of the television, so I glanced up every now and then.) There was this one myth about Western movies, where one guy hitches up the window grille of a jail cell to a horse and pulls the bars out for his companion can escape. So the MythBusters people built up an old-style jail cell wall with railroad ties, the way they used to be built, put in a window grille, tied a rope from the grille to a horse and tried to pull it off.
The thing is, they were doing it entirely wrong. See, their idea was that you have to break part of the wall to get out the bars, so they tied the rope in a loop around all the bars. (That got them nowhere - even a truck they used to replace the horse started to pull the entire wall along with the grille.) But in Westerns, the rope is always tied around the middle bar only. The idea here is to bend the bars, so their width reduces and the entire grille can be pulled out easily, with little to no damage to the wall. The show entirely missed that out.
Now I'm not saying that tying the rope to the middle bar would have guaranteed that the grille could be pulled out. I'm saying there would have been a better chance of doing so. Besides, that would have been more authentic to the myth which the show was trying to test in the first place. I guess what I mean is that MythBusters is just a commercial programme, and its findings should not be taken to represent the whole truth.
In other news... this doesn't surprise me. I mean it does a little, but not by much. Half of us never check food labels anyway, and when there are fewer people doing something, there are fewer who can bring up issues with them, so it does make sense that food labels are not written in a manner consumers can understand.
(Note that the study size was quite small, so I would take its findings with a pinch of salt in any case.)
Now this, on the other hand, is mind-boggling. Also, reason #255 not to believe dieticians.
Webcomics round-up:
Friday's Megatokyo is an exercise in hilarity. Not just mild amusement, but full-blown, full-page comedy. And that's great.
El Goonish Shive gets a severe case of plot twist.
In Sluggy Freelance...
...
Darn! Why didn't I figure that out earlier!
I was happy to see Star Cross'd Destiny start up again. I hate it when stories die away... so much lost potential. Also, no ending. A start and no end - that's like someone disappearing and you don't ever find out what happened. No closure.
Anyway, SXD started up again, and we're finally back to where we left off. It should be interesting to see how this plays out.
Till next time.
Tuesday, 18 September 2007
Forms, Forms, Forms
For those still not in the know, I'm winging off to Australia in late February to complete my university education. And you know what that means?
FORMS.
Course applications. Housing applications. Tuition grant deferment applications. Visa applications. Application applications. Address, full name, various telephone numbers ten times over. The fields I'm never sure how to answer. The fields I can't answer because I lack the necessary information. And I'm supposed to believe that some day, somehow, all these forms will be complete?
That's a lot of faith there.
I wish I had the ability to fast-forward past these weeks of anxiety to the point of time when everything will be nicely wrapped up. Then again, if I were cheating I might as well fast-forward to when I'm dead. There isn't much point to life if you don't live it.
Anyway! School restarted yesterday, with the same class as last semester. I was hoping we'd finally get a classroom with windows facing outside... no such luck. The only advantage, as far as I can see, is that we have a clear view of the lift lobby, and can keep tabs on everyone arriving at our floor.
Speaking of lifts, the lift logic in this block is worse than ever. I'm on the sixth floor, and all lifts already at the seventh or fifth floors refuse to respond. It's always the first-floor lifts which take the call. Always.
Stupid lifts.
But our classroom is otherwise quite nice - it's a new room, opened up only this semester for our use. Thus the carpet is pristine, the walls are pure white and the chair cushions are springy. Also, they lack curry stains. And... other stains. Um, right.
The best news, though, has to be that the last experiment for my Final Year Project is scheduled for tomorrow. Once that's done there'll be one whole ton of stress off my shoulders. Ahh, freedom. I can almost taste it.
...Enough of that. For now, a roundup of some of the more interesting recent webcomic updates:
Till next time.
FORMS.
Course applications. Housing applications. Tuition grant deferment applications. Visa applications. Application applications. Address, full name, various telephone numbers ten times over. The fields I'm never sure how to answer. The fields I can't answer because I lack the necessary information. And I'm supposed to believe that some day, somehow, all these forms will be complete?
That's a lot of faith there.
I wish I had the ability to fast-forward past these weeks of anxiety to the point of time when everything will be nicely wrapped up. Then again, if I were cheating I might as well fast-forward to when I'm dead. There isn't much point to life if you don't live it.
Anyway! School restarted yesterday, with the same class as last semester. I was hoping we'd finally get a classroom with windows facing outside... no such luck. The only advantage, as far as I can see, is that we have a clear view of the lift lobby, and can keep tabs on everyone arriving at our floor.
Speaking of lifts, the lift logic in this block is worse than ever. I'm on the sixth floor, and all lifts already at the seventh or fifth floors refuse to respond. It's always the first-floor lifts which take the call. Always.
Stupid lifts.
But our classroom is otherwise quite nice - it's a new room, opened up only this semester for our use. Thus the carpet is pristine, the walls are pure white and the chair cushions are springy. Also, they lack curry stains. And... other stains. Um, right.
The best news, though, has to be that the last experiment for my Final Year Project is scheduled for tomorrow. Once that's done there'll be one whole ton of stress off my shoulders. Ahh, freedom. I can almost taste it.
...Enough of that. For now, a roundup of some of the more interesting recent webcomic updates:
- In Something Positive, Davan once again proves he's the master of the witty comeback.
- Sluggy Freelance gets out of draggy mode with a plot twist. (Phase 2? Perhaps!) Also, Riff's shoulder angels continue to amuse, even while highlighting that a notion of right or wrong depends on perspective.
- Exterminatus Now is, for the first time, serious.
And it's still funny. - The latest Lil Formers strip makes me wonder what sort of person would want to lick a robot in the first place. Do they even have a flavour?
- In No Need for Bushido, Yori shows that he can be competent, not just by hurting Ryoku but also by successfully applying Cho's advice. Good on him!
Till next time.
Saturday, 15 September 2007
Bang and Bounce
On the subject of time-wasting, IndestructoTank! is one of the more unusual of such games out there. The premise is simple: you, the player, control an indestructable tank. Your aim is to destroy as many enemies as possible by ramming into them and gain experience points; you must obtain a certain amount of experience points before your steadily-decreasing fuel runs out. Fail, and the tank blows up. (Not so indestructable after all.) There are five enemies encountered in the game, all with varying point values, weapons and movement speeds.The game has several unique features. One is the controls; the player can only move the tank left or right, using either keyboard arrow keys or a Wiimote. In order to launch the tank upwards, the tank must run into either an enemy missile or the enemy itself, creating a blast which propels the tank into the air. It is possible to perpetually keep the tank in the air, "juggling" from enemy to enemy, though points are obtained only if the tank lands on the ground.
Another feature is the "store" concept, where players can spend points accumulated during the game. The difference here is instead of purchasing weapons or upgrades, the points are used to buy enemies. That's right - you spend points to ensure that the next level will have more enemies for you to blow up in new and interesting combinations. (As a matter of fact, winning the game requires buying out the maximum possible frequency of all five enemies.) The strategy element comes from deciding what enemies to increase in number. The standard slow-firing Bomber? The aptly-named Bouncer with the rebounding missiles? Or perhaps the Miner, which can only travel on the ground? All enemy types have their own advantages and annoyances, and picking the right mix of enemies is necessary in order to clear each successive level.
Special features aside, even the more conventional aspects of the game do not disappoint. The graphics, while not overwhelmingly eye-catching, are actually fairly complex, and allow various enemies and missiles to be distinguised from each other at a glance. The mountainous backdrop is sufficiently varied, using fluctuating mountain heights and cloud patterns to avoid monotony. There is only one music track for all the levels, but it is suitably low-key and does not detract from the action.Something I've noticed with many independantly-created timewasters is that they have great graphics, a great premise, superb graphics... and terrible game physics. IndestructoTank! suffers from no such problems. The movements of the tank are fluid, responding easily to the controls, and act in a reasonably realistic manner. Even slight control manipulations can make a big difference, allowing for precise actions in-game.
One of the few drawbacks of the game is that every time it is loaded afresh, the player must go through a forced tutorial. While commendable in getting new players to understand what they are playing before they try it out, it gets annoying for repeat players.
Also, the high scores lists don't work anymore thanks to some hackers, curse them.
Nevertheless, this is a great timewaster, perfect for those moments when you have lots of work to do and don't want to get on it just then. Simple, addictive and with just a little thinking required - one of the best games of its genre.
Thursday, 13 September 2007
Time Wastage
So it occurs to me that I'm spectacularly good at wasting time - or whiling it away, as the occasion calls for it.
Take the last few days. I've been coming in at seven-thirty in the morning to do labwork and finishing up at around two in the afternoon. (The actual duration of course varies with the nature of the work, the available manpower and the number of mistakes made by said manpower.) My ride home is at five in the afternoon. For anyone with a rudimentary grasp of arithmetic or calculator usage, that means three hours of spare time in school and away from chocolate supplies, art materials and other home conveniences.
What is to be done then, with this spare time? These are the possible options:
1) Finish up daily lab reports.
2) Go to the library and read a book.
3) Pig out at one of the canteens.
4) Do stuff on the internet.
The first takes an hour on the outside, leaving two more as spares. The second is a poor option because I make it a point to avoid non-fiction books as much as possible (they trigger flashbacks of the last few weeks before the O' Levels) and I haven't been able to find the fiction section in our school library. The third is a ridiculous exercise in wasting health and money. Therefore the last is usually what I resort to.
And considering that I can eat up two hours effortlessly simply by surfing the internet, I think we may have a serious problem.
It's not that there's actually that much to see. Although the internet is a very large place, hardly 0.01% of it is likely to fall into my range of interests at all, and when we factor in the fact that I actually have to be aware of a site of interest in order to visit it, the number of websites available for two hours of browsing drops significantly. Adjust for sites which are rarely updated, sites which I've decided to boycott and moods wherein I simply don't feel like visiting a certain page, and the number drops further.
The internet does, however, provide numerous ways of amplifying the time spent on a single site. Wikipedia, for instance, has a link at every other word, and so a single keyword could lead to twenty pages browsed in a single sitting. Archives are another trap - be it comic archives or Something Awful's index of Photoshop Phriday topics, they provide a library of multiple instances of certain media the internet user might enjoy, even if these archives have been perused multiple times. And of course mindless online games are a well-known draw into repeating one set of actions over and over again for an imaginary reward.
But perhaps the most insidious of time-wasting sites are those which require input from the user, particularly thoughtful input, because as we all know thinking takes time when carried out properly and sometimes even when it's not. Blogs are a prime example of this, and...
...Dammit.
Take the last few days. I've been coming in at seven-thirty in the morning to do labwork and finishing up at around two in the afternoon. (The actual duration of course varies with the nature of the work, the available manpower and the number of mistakes made by said manpower.) My ride home is at five in the afternoon. For anyone with a rudimentary grasp of arithmetic or calculator usage, that means three hours of spare time in school and away from chocolate supplies, art materials and other home conveniences.
What is to be done then, with this spare time? These are the possible options:
1) Finish up daily lab reports.
2) Go to the library and read a book.
3) Pig out at one of the canteens.
4) Do stuff on the internet.
The first takes an hour on the outside, leaving two more as spares. The second is a poor option because I make it a point to avoid non-fiction books as much as possible (they trigger flashbacks of the last few weeks before the O' Levels) and I haven't been able to find the fiction section in our school library. The third is a ridiculous exercise in wasting health and money. Therefore the last is usually what I resort to.
And considering that I can eat up two hours effortlessly simply by surfing the internet, I think we may have a serious problem.
It's not that there's actually that much to see. Although the internet is a very large place, hardly 0.01% of it is likely to fall into my range of interests at all, and when we factor in the fact that I actually have to be aware of a site of interest in order to visit it, the number of websites available for two hours of browsing drops significantly. Adjust for sites which are rarely updated, sites which I've decided to boycott and moods wherein I simply don't feel like visiting a certain page, and the number drops further.
The internet does, however, provide numerous ways of amplifying the time spent on a single site. Wikipedia, for instance, has a link at every other word, and so a single keyword could lead to twenty pages browsed in a single sitting. Archives are another trap - be it comic archives or Something Awful's index of Photoshop Phriday topics, they provide a library of multiple instances of certain media the internet user might enjoy, even if these archives have been perused multiple times. And of course mindless online games are a well-known draw into repeating one set of actions over and over again for an imaginary reward.
But perhaps the most insidious of time-wasting sites are those which require input from the user, particularly thoughtful input, because as we all know thinking takes time when carried out properly and sometimes even when it's not. Blogs are a prime example of this, and...
...Dammit.
Thursday, 6 September 2007
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